Dobozi Tibor

I don't design assets one at a time. I design the system that holds them together.

Face Instrument Serif Size 92 px Leading 1.10 Tracking -0.012 em Measure 17 ch

Production is the half of the job that decides whether a brand still holds together once the volume goes up. It's also the half nobody puts in a portfolio.

Art Director, Budapest Brand systems · campaigns · photo & film direction Fourteen years, eight of them in print production
01 +Érted Urology · Brand & content system

Still running, with no designer in the loop.

ProvesGovernance. The system kept running after the designer left.

A private clinic talking about incontinence, screening and men's health, which are subjects people avoid. Getting the format right took an afternoon. Getting the tone right took months: credible enough to trust, never frightening.

So I built the thing that makes the posts: a template set, a photo library from my own shoot, an illustrated character, an icon system and a handful of recurring formats. Anyone on their team can produce on-brand work without a designer.

  • RoleIdentity, content system, photography
  • OutputTemplates, guidelines, asset library
  • In useYes, run by their own team
  • Year2024–
+Érted urology — the brand and content system on one board
+Érted urology — content produced from the template set
+Érted urology — an illustrated campaign poster
+Érted urology — a doctor answering a patient question
+Érted urology — the format running in a social feed
+Érted urology — the identity applied to screen
+Érted urology — the mark

Governance at small scale: guidelines, application, and a quality bar that outlived my involvement.

02 The Salvation Army Hungary · Centenary

What makes a hundred-year-old organisation's anniversary memorable?

ProvesOne system that held from the identity all the way through to the film.

An anniversary logo would have been the easy answer. What they needed was a narrative that respected the past and still pointed forward. We told the century through one elderly woman's own memories, then chose the milestones strong enough to carry her from the past into the present.

The alternative we dropped: a chronological timeline. Accurate, and nobody would have finished it.

  • RoleArt direction, visual system, campaign
  • ScopeOne system across six output types: identity · print · social · out of home · collateral · film
  • WithCopywriter, animation studio, print suppliers
  • Year2025
The Salvation Army centenary — the campaign poster set
System board — 2400×1350
Anniversary film — 1920×1080 loop

The widest-reach campaign in the organisation's Hungarian history. The international organisation picked it up and ran it on its own channels.

03 Hintalovon Foundation · Crisis campaign

The brief was survival.

ProvesJudgement under pressure: knowing when a system may be broken, and why.

In May 2025 the Hungarian state was preparing to blacklist Hintalovon, a children's rights foundation, because it had won an EU grant. Listed or not, the threat alone could have cut off their donations, their tax allocations and their access to foreign funding. They had weeks.

We took the mark that stood for stability and showed it broken, on every surface. That became the visual language for the whole campaign. Knowing when a system may be broken is part of owning it.

  • RoleArt direction, visual concept
  • ScopeSocial · out of home · donation page · supporter stories
  • ConstraintWeeks, not months
  • Year2025
The mark, intact — 1600×2000
The Hintalovon mark, deliberately shown broken
Hintalovon campaign — social post
Hintalovon campaign — out of home
Hintalovon campaign — donation page visual
~2,500individual donors
42volunteer advocates
4M+HUF raised, in weeks

Goal met. The organisation could continue every activity, regardless of how the law turned out.

04 Virgo 25 · A software company's own stories

Ten episodes, ten distinct visual worlds, on a social cadence.

ProvesTen episodes on a social cadence, for an audience of developers.

A software company's 25th anniversary. Celebrating was the easy part. The problem was telling twenty-five years so that people actually read it. So we used the engineers' own raw stories, in their own words: shutting down a national social network, a police summons over a road-toll system, the company's only female developer and her first birthday cake there.

Each episode got its own visual world. The police story ran as noir, the shutdown warm and nostalgic, one of the others as anime drama. That pace exists because generative tools do the exploration and the variants. The calls are mine.

  • RoleArt direction, visual development
  • AudienceDevelopers, told by developers
  • ProductionGenerative tooling, directed
  • Year2025
Noir episode panel
Noir episode panel
Noir episode panel
Noir episode panel
Ep 1–3
Ep 4–5
Ep 6–8
Ep 9–10

It reached ten episodes because colleagues started bringing me the next story.

05 Further work

MOL — Evox & Dynamic

Retail print across a fuel-station network, concept to press in one pair of hands. A local idea that ended up running in other markets.

United Way Hungary

A reading campaign tied to named schools instead of an abstract cause. Participating children improved 32 percentage points in comprehension, against 9 in the control group.

Print & production, 2012–2020

Eight years leading a DTP team, from campaign design through print-ready production, holding a quality bar across suppliers I didn't employ.

06 About

Most campaigns just want to look good. I care more about what holds them together.

I work end to end: concept with a copywriter, then identity, guidelines, and every surface that follows (print, social, web, film). I mentor a two-person design team, brief and quality-check the external studio we work with, and use generative tools daily to reach more and better options before the deadline.

Where I look from

Production. Eight years in print taught me that an approved concept is where the job starts, and that work breaks in the same places every time. You design differently once you can see it coming.

The camera. I shoot, so I know what can be asked of a photographer and what can't. I also know the good frame is never the first one, and that most of directing a shoot is knowing when to go again.

This page. I designed, wrote and built it myself, including the motion and the reduced-motion path. It is the system, not a description of one.

Generative tools. They changed the arithmetic. Ten episodes get made where two used to. The tools do the exploring. Deciding which one is right, and why, is still the job.